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Parrot releases AR.Pursuit protracted being follow diversion for AR.Drone (video)

Posted in November 21st, 2010
Published in Apple

Parrot releases AR.Pursuit protracted being follow diversion for AR.Drone (video)

Get a hang of your AR.Drone nonetheless? Good, since while flying dangerously close to your little hermit or late-night TV show host can be the fun diversion, it looks like things are about to get real. Really genuine. We’ve only received word that upon November 26, AR.Pursuit — a first of hopefully most Augmented Reality games for a drone — will be making its approach to the app store. The rules have been flattering candid: one player pursues a other, attempting to move him down with practical machine guns as well as missiles. Once held, a players change purposes as well as a pursuit begins anew! That is, until someone gets carried away and sends their air vehicle into a petrify wall or using wood chipper. Game times have been non-static, from a single to nine mins, and a app will price you $2.99 in the app store. Now all you need is an AR.Drone, as well as a crony — with an AR.Drone. Video, PR after the mangle.

Show full PR textAR.Pursuit: The first diversion in Augmented Reality especially developed for the AR.Drone

SOUTHFIELD, Mich., Nov. 18, 2010 — Parrot, the tellurian personality in wireless devices for mobile phones, announces a availability of AR.Pursuit, a game in protracted reality which takes value of a exceptional technical and moody capabilities of the Parrot AR.Drone.

Available end of November in the Apple App Store, AR.Pursuit enables players to magnitude and challenge their piloting skill sets.

The rules of a diversion

AR.Pursuit is a two-player office diversion, where the player has to escape from a alternative one, as in a game of cat and mouse.

The “pursuer” has dual kinds of virtual weapons to reach its competition:

- Automatic appurtenance gun: as shortly as the frontal camera detects a pursued AR.Drone, bullets have been automatically sent in sequence to delayed it down. When it is strike, the AR.Drone will physically ‘react’ to the attack as well as the escape maneuvers will be more formidable for a commander.

- Missiles: when a competition is sealed on a screen, a pilot of a pursuer AR.Drone has to shakeup his/her iPhone/iPod touch/iPad to send a missile.

When it is hit by a missile, a “pursued” becomes “pursuer” and so on. At half time, the roles have been automatically topsy-turvy. The leader is the player who has a longest shun time during a entire game.

A technological first

Once the Bluetooth of the iDevice is upon, each player connects to his/her AR.Drone in Wi-Fi and launches AR.Pursuit.

One of the players selects a “create” choice on a categorical menu as well as indicates his/her opponent’s color as well as type of carcass (indoor or outside.

The second player selects a “join” choice in a categorical menu and additionally indicates a characteristics of his/her competition. Then the diversion can begin.

Each player can see upon the shade of his/her iPhone/iPod touch/iPad what the AR.Drone is saying. Each movement, a fire perceived or launched, will additionally be visualized upon the shade around the sorcery of protracted reality.

Note: If a game is played with indoor hulls, players should place a colored stickers (sold with the AR.Drone) upon it.

AR.Pursuit is an enthralling diversion that makes the many of the impassioned maneuverability as well as fortitude of the AR.Drone, as well as which dives the players into a universe where genuine and virtual have been connecting… A initial!

* Game time: 1 to 9 mins (3 mins by default)
* The roles of any player are arbitrarily defined during the beginning of a game.
* Game accessible around Nov. 26 in a App StoreSM
* Price: $2.99

Via Engadget

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