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Shot-Counter Brings Video-Game Guns to Real Life

Posted in January 31st, 2011
Published in R&D and Inventions
Tags: Brings,

Ah-ah. I know what you’re meditative: ‘Did he fire six shots, or only five?’ Well, to discuss it you the truth, in all this fad I kind of lost track myself. But, being as this is the .44 Magnum, a most powerful handgun in the universe, as well as would blow your conduct clean off, you’ve got to ask yourself a single subject: ‘Do I feel lucky?’ Well, do ya, PUNK?

You know what? Dirty Harry competence have been unwashed, though he wasn’t stupid. Even the child can count up to six. Harry knew how many shots he had dismissed.

But what of today’s shootists, their brain-finger connections honed by video-games, though during a same time their memories are malleable by always-on report. Could the average American adult keep lane of his ammo? With Michael Ciuffo’s shot-counter, he won’t have to. Watch this video, as well as try to recollect which it is real-life, not a first-person-shooter. The slo-mo starts only after a minute in.

The counter uses an accelerometer to magnitude the boomerang increase in speed during any shot, as well as a brain is an ATTiny 2313 micro controller running on a span of AAA batteries. The attraction can be practiced from 0G to 50G, as well as there is program trickery to stop delegate vibrations from being rescued.

Cranking down the sensitivity means which bumps and whacks won’t means fake readings. Michael says which in order to dope a sensor “You would need to smack it tough enough to furnish 22.5gs of increase in speed directly on the nozzle of the gun.” He additionally says it should be quick enough to keep up with any arms which “fires fewer than 900 rounds per minute.”

Such is a greeting to the videos upon his YouTube channel which Michael plans to put up a site and begin selling these things, possibly total or in pack form. Real-life Gears of War, here we come.

Bullet Counter official test [Michael Ciuffo / YouTube around Kotaku]

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